Matthew G. Kirschenbaum

University of Maryland

Labyrinths

My latest piece of game-related writing over at Play the Past examines Labyrinth: The War on Terror, 2001-?, a controversial board game that attempts to create a playable model of the post-9/11 world. What are the responsibilities of designer, player, and publisher with a game timely and topical enough to encompass rapidly unfolding events in Egypt and the Middle East? Can a game, any game, do justice to the complexities and sensitivities of our contemporary world? Can board games tackle material mass market computer games can’t or won’t? Join the discussion!

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